A Contemporary Classic ? GUCCI GUILTY ABSOLUTE

Not since the heady days of Tom Ford has the Italian Luxury Fashion House, Gucci been so in vogue. A new dawn has broken over Gucci and to reflect this is a new fragrance Gucci Guilty. The fragrances convey the liberated message of #GuiltyNotGuilty: an attitude of feeling completely free. Created for a man who defines his own masculinity, Gucci introduces Gucci Guilty Absolute: a modern declaration of self-expression.

Born out of a special collaboration between creative director of Gucci Alessandro Michele and maître parfumeur Alberto Morillas, Gucci Guilty Absolute embodies the liberated man it is made for?an innovative expression of a men?s woody scent. The master perfumer and Alessandro Michele share the same approach to their craft: an unceasing passion to create, and an unflinching attitude to do so beyond the traditional rules of fashion and fragrance. Like Michele?s collections, there is a mix of messages behind the scent. A leather hero ingredient is an homage to the ultimate Gucci material; while the flacon is finished with details inspired by the feel of a refined lounge; the sensorial textures and colours of cigars and cognac.

Morillas lends his high artistic sensibility to Gucci Guilty Absolute. The scent breaks the mold of a traditional woody construction. To set it apart, the master perfumer created a particular blend with a structure that remains unchanged from the first time it is applied to the skin. To do this Alberto Morillas defined the scent with two leading notes, custom-mixing a Leather accord Woodleather as a tribute to the House?s leather-making roots, and a rare type of a common perfumery note, Goldenwood, a new natural extract of the Nootka Cypress. Discovering the ingredient under an old bell jar in the Royal Botanical Gardens? archive, Morillas selected it especially for Gucci Guilty Absolute. The resulting scent features ultra-dry woody notes with depth and complexity. Intensifying the fragrance?s composition are three forms of Patchouli oils with sweet, dark and earthy character, and Vetiver, the fresh and earthy grass from woods.

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10 Absurd Comic Book Characters Who Will Never Get A Film

Comic book films are probably the closest to a sure thing that exists in Hollywood. They routinely amass huge box office numbers, even when the critical consensus of the film is negative. Batman v. Superman: Dawn of Justice, for example, was almost universally panned by both critics and audiences alike — but that didn’t stop it from earning over $872 million in theaters.

So it seems likely that the people who are in charge of adapting comic books for the big screen are going to be a little bit more willing to take risks on some superheroes that are slightly less known that Batman, Superman, Spider-Man, and all of the old standards.

That said, there are some comic book characters that are so ridiculous, it would be pretty tough to make a case for their existence in general, let alone their transition into a film franchise. The long and illustrious history of comic books is filled with characters who have aged badly or, quite frankly, were never really a great idea in the first place.

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The Flash Season 3 Finale: 8 Big Questions We’re Asking After ‚Finish Line‘

The Flash season three was a mixed bag of highs and lows (not to mention marmite episodes, like the musical crossover with Supergirl).

Thankfully, the show regained some of its momentum in recent episodes, and managed to end the series with a bang.

The finale, titled Finish Line, wasn’t perfect but it was definitely one of the best episodes of this season. It featured a shocking twist, a tragic death, some fun cameos from several guest stars and then, to top it all off, a whopping great cliffhanger to keep us speculating over the next few months until the show returns in the autumn.

It also left us with a number of questions to ponder. Some were intentionally placed to keep us guessing. Others are things that were skimmed over in the episode that we need to be clarified. But all have been plaguing our thoughts since we crossed the Finish Line. (Contains spoilers for The Flash Season 3 finale).

Finish Line opens with the shocking – well, shocking if you had missed the obvious clues hidden in the previous episode – twist that H.R. Wells had been killed in Iris‘ place.

This leaves a Wells-sized hole in Team Flash… which is handily quickly filled with their old pal Harrison ‚Harry‘ Wells from Earth-2. At the end of the finale, Barry asks Harry if he can stay on this Earth for a while, and Harry obliges.

So does this mean that Harry will return to be the resident Wells for season four? So far, Wellses have been treated like Defence Against The Dark Arts teachers in Harry Potter and we have got a different one every year. However, fans generally seem to love Harry’s version the most, so it could be a good idea to buck the trend and stick with him next year.

Likewise, Harry shares a scene in this episode with H.R.’s lady love Tracy Brand and inspires her with a patented Team Flash pep talk. Will Harry and Tracy develop a romance of their own next season? It could be interesting to see, though it might be a bit weird for Tracy to hook up with her dead boyfriend’s doppelgänger.

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Pretty puzzler Rime is out now

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I?ve already had the pleasure of playing through Rime [official site] from beginning to end (reviewing it for *ahem* another publication). I loved everything about it: the clean puzzles, the sense of exploration, the soft cel-shaded visuals and ? most of all ? the subtle story. It?s out now, so you can experience it too.

It?s a relatively simple platform-puzzler in which you, a young boy, explore a deserted island. The beauty is in its subtle sense of narrative: I wasn?t really sure what it was all about until the last of its five chapters. Then, the context of the whole game dawned on me, and it was incredibly moving. I wasn?t expecting it at all.

The island is also drop-dead gorgeous. Here?s some of the screenshots I grabbed on my way through:

Rime screen 1

Rime screen 2

Rime screen 3

Rime Screen 4

Rime Screen 5

That said, it?s been criticised for a lack of originality with its puzzles and platforming. And that?s probably fair: if you?re a fiend for mechanics, you might not love it as much as I did.

Some users are also experiencing pretty troubling technical problems, with big drops in frame rates and stuttering in some parts of the game. Others are reporting that disabling SSAA will do the trick, while for now the developers suggest that turning off vsync should solve the issue in most cases.

For what it?s worth, I had a few frame rate drops in particularly dense areas, but nothing that affected my enjoyment of the game.

It would be a shame if the issues persist and put players off, because to me this is an absolute must-play. It?s on Steam for £29.99.

Here?s the launch trailer:

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7 poolside-perfect polos

Sun-drenched days are just around the corner, promise, so in preperation we spoke to Josh Kelsall of Scotts Menswear to give us not 6 but 7, yep one for every day of the week, 0f the best from their polo shirt collections, which are pitched as the perfect summer wear for men, covering the whole spectrum of individual tastes and styles. Here?s seven of the best, as chosen by them;

1. The Classic

Traditional yet sporty from Fred Perry ? perfect for those looking to rock a cool and subtle urban attitude.

2. The Lover

Simple and understated from Lacoste? for the smooth charmers who know that true style never shouts.

3. The Posh One

Elegant and 100% British from Hackett ? the one to wear if the occasion calls for some home-bred UK chic

4. The Style Guru

Eye-catching and bold from Fila ? for those who don?t like to do fashion in half-measures

5. The Chiller

Relaxed and understated from Fred Perry ? the perfect look for the calm, calculated shirt-fashionista.

6. The Exclusive

High-quality, classic with a modern twist from Pretty Green ? when a statement absolutely, definitely needs to be made.

7. The Flash

Striking and unabashed from Boss Hugo Boss ? for those who don?t hide away, but like to take summer by the horns.

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Rosberg: No desire to return from retirement | F1 Fanatic Round-up

In the round-up: Retired reigning champion Nico Rosberg has reaffirmed that he has no desire to come out of retirement and race in Formula 1 once again.

From the forum

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Hamilton ?most popular F1 driver since Schumacher?, says survey | 2017 F1 season

A survey of over 200,000 Formula One fans claims Lewis Hamilton has cemented his position as by far the sport?s most popular driver.

More than twice as many people ranked Hamilton as their favourite driver compared to two years ago. The report, commissioned by the Motorsport network, says Hamilton ?now commands a level of global fan support not seen since that enjoyed by the great Michael Schumacher?.

Fernando Alonso is the second most popular driver and has also enjoyed a surge in support since 2015, despite having gone four years without winning a grand prix. Kimi Raikkonen ? currently the most popular driver among F1 Fanatic readers ? is third.

The survey also indicates strong support for reintroducing competition between tyre suppliers. F1 has been a single-tyre formula since 2007. However the number of fans keen to see the return of a tyre war has fallen since 2015 to slightly more than 50%.

Bringing back V8 engines and reintroducing refuelling are also among the popular potential changes to the sporting regulations, backed by around 30% of those who responded to the survey.

You can view the full report on the survey findings in this PDF.

Show your support

Which drivers are you supporting in 2017? Here?s how you can show your support for all the drivers and teams on the grid on F1 Fanatic:

  • Log in with your F1 Fanatic account (sign up here if you don?t have one)
  • Select Edit My Profile from the top-right menu
  • Select F1 Teams and Drivers
  • Make your selections then click Save Changes

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Wot I Think: The Fidelio Incident

First-person story-led The Fidelio Incident [official site] is, we?re told, inspired by the Beethoven opera. It?s also about a couple in a plane crash off the coast of Iceland, trying to escape their past. Here?s wot I think:

You know what?s interesting? A story-led first-person game set in the wilderness of an island off the coast of Iceland, where following a plane crash you?re trying to reach your stranded wife at the top of a nearby mountain. The cold is so brutal you can only survive for seconds away from a heat source, dashing and stumbling between hot springs and the fiery remains of plane wreckage, while the cruel nature around you strives to thwart your progress. You know what?s a bit less interesting? When that?s there as a metaphor.

The Fidelio incident is a reasonably short game, two or three hours, that fits into the mould of story-driven first-person games that so often prove so effective. There are puzzles, but they?re rudimentary ? turning wheels to open pipes, never really pushing on anything that requires thought ? and it?s mostly about piecing together the history of your relationship through finding diary pages (yeah) from your wife that have scattered about the rocks and ice after your crash. While trying not to freeze to death.

It?s also a game about the Troubles, in some sort of way. Which certainly wasn?t something I?d immediately expected when crashing down into the icy tundra. The game, apparently inspired by Mr L. Beethoven?s only opera Fidelio, has you playing as Stanley, husband of the now very stranded Leonore. You begin by rushing from fire to geyser, trying to find paths to your wife without your view completely frosting over, at which point you fall down and die. As you go, you learn more and more, and it quickly becomes apparent that you and your partner are on the run, your need to gather these diary pages driven not just by the player?s curiosity, but in order to remove any evidence of the characters? past discretions.

Which I was all very up for, until quite early on things started feeling a little forced. It?s so splendidly realistic, and then your path is blocked by an incredibly localised hailstorm, that eternally sits through an archway leading to a path along the mountain side. What a shame, I thought, that it would be so silly. And then it becomes apparent that things are perhaps odd for a reason, and then at that point I properly stopped caring because oh bloody hell it?s a bloody metaphor isn?t it?

That?s not a fair complaint. Done well that can be splendid, but I?m not sure The Fidelio Incident does it especially well. I love impossible corridors with too many doors as much as the next person, but it feels too laboured here. Far too much like a game doing that thing it?s seen games do, rather than ideas bursting forth from a story that somebody really wanted to tell. I may be wrong about that, but that?s certainly how it felt to me.

And that?s really not helped by the original core premise already being good enough! I was rather enjoying the struggling-to-not-freeze mechanic, finding or creating paths that allowed me to reach distant points while staying warm enough. I wasn?t really after a tortuously over-long sequence about clearing impossible clouds of bugs away with impossibly large red steam pipes while walking over a big tree. Yup.

It?s so very, very pretty. And that make sense, this being an indie project by the art director from God Of War 3, Ken Feldman, along with his team at Act 3 Games. The vistas, the mountains, the cracking ice and infesting insects, all look absolutely stunning. It?s a pleasure of a game to screenshot, if nothing else. And for the most part this is well managed, running at 60fps in silly widescreen. But ?for the most part? is never what you want to read about smoothness because it?s the polite way of saying, ?It struggles occasionally.? Especially ? and this is maybe the first time this has been a complaint about a game ? in a sequence where you wear a scarf. For some reason that causes the game to drop to 30fps and look rubbish for a short while. It?s also worth adding that they recommend using a controller, and while I defied this and used mouse/keyboard, I could see why the recommendation is there ? it often feels too sludgy to move about.

I?m not nearly educated enough to comment on the game?s handling of the Troubles, and I?m wise enough to not even try. I can imagine for some it?ll be problematic, for others emotionally impacting. It has the sense to invent particular moments to talk about, a fictional massacre, rather than picking out historical events, but it?s still going to raise some eyebrows or some heart rates, I should imagine.

It?s caused me to learn the story of Beethoven?s opera, although the overlap between the two is very slight. There?s certainly none of the exciting Shakespearean-esque people falling in love with people in disguise, anyway. And sadly, no songs.

The result is a really interesting-sounding game, but one that steps on its own toes, its desire to be avant-garde thwarted not only by the over-familiarity of the devices used, but also the clumsiness of their implementation. Too much of the game is spent being annoyed by having to slowly trudge between levers ? a crime as old as gaming itself ? only to allow it its little follies. The acting is splendid, the writing decent, and as I?ve said, the graphics a fabulous showing off within the Unreal Engine. But in its short time, it frustrates too often, and tries to do too much.

The Fidelio Incident is out now for Windows via Steam for £11/$15/15?, although currently enjoys a 34% discount.

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